So after 6 months of unemployment, getting my CSM (Certified Scrum Master) and working on a 1 year certificate from MSU (Michigan State University) in Game Design and Entrepreneurship, I landed a gig as an Associate Producer at 343 Industries.
I'm still working on games, I had a hard time finding employment for some reason, three times I was told I was hired, only to have the position canceled or some kind of hang up in HR, it was bizarre. Anyway, a lot of those jobs side tracked me into doing prototypes, etc. as part of the interview process, did them, was told I was hired and then something would always result in it not coming through... It's fine though, I'm working for 343 and it's going great.
Still not sure what I'm going to do with this blog... A game came out about 2 months after I posted my Defend the Earth video, and it was pretty much the same game I was working on, but with neon vector graphics. It discouraged me a lot from finishing the title, still might do it after this MSU course is finished though. For the MSU course I was required to concept, develop and publish a game in 2 months. I'm working with Danielle on this, and it's coming along pretty nicely. It's a voxel game in the style of Zombies Ate my Neighbors, but with an interesting
It will be a browser / phone game.
Here's the pitch she made for it:
This was my pitch for a Bolax themed Dungeons spinoff VR game:
Oh and I went to Steam Dev days got a free Steam Lync and a Steam controller, wish they gave out Vive this year (would love to dev on one, the theme of this event was very VR orientated, gave me a ton of ideas and the Vive is simply amazing) but hey free controller! :D